My grandmother, Rhoda Singer, died earlier this year. She lived much of her life in Brooklyn and was a Brooklyn Dodgers fan. Her favorite player was Pee Wee Reese, the Dodgers' scrappy white shortstop who famously silenced a racist Cincinnati crowd by putting his arm around his black teammate Jackie Robinson during pre-game warmups.
I thought about my grandmother a lot while watching '42,' the new biopic of Jackie Robinson and his quest to break the color barrier in baseball. On an intellectual level, I can tell you a dozen things wrong with the movie, from its excessively preachy dialogue to its bloated length. But on an emotional level, I have to admit that this movie bypassed my brain and grabbed my heart, pulling each and every string contained therein firmly and repeatedly. It's a pretty good tribute to a great man. And when Pee-Wee and Jackie embraced on that field in Cincinnati I cried.
His name is Django and as he's quick to point out, the D is silent. It's just about the only quiet part of Quentin Tarantino's 'Django Unchained,' a boisterous, bloody blaxploitation/Western hybrid. What else would you expect from Tarantino, the modern master of genre pastiche, flavorful dialogue, and grossly exaggerated violence? Whatever 'Django''s issues -- and it has a couple -- failing to deliver on its promises isn't one of them. If anything, the issue is the exact opposite.
Many of Alfred Hitchcock's movies, from 'Psycho' to 'Vertigo' to 'Rear Window,' are about voyeurism, so the idea of peering into Hitchcock's own previously hidden private life does make a certain amount of sense. But if 'Hitchcock' resonates with some of the Master of Suspense's ideas, it's never faithful to his spirit. Hitch would never have put his name on a film so full of lame pop psychology and so bereft of excitement, tension and humor. Which is a shame, since the title of this movie is his name.
Movies allow us to experience life through another person's eyes. Video games allow us to experience life through another person's eyes -- and to control their decisions. We spend hours upon hours with these video game characters, until we feel like we know them; Mario, Sonic, Pac-Man, their adventures are so memorable, and their personalities so vivid that they almost seem alive. But of course their adventures and their personalities are all predetermined by programming, and they remain forever trapped by their unbreakable directives. If these characters weren't just a series of electronic impulses and computer code, it would be a tragic existence.
That, essentially, is the premise of 'Wreck-It Ralph,' a manic children's film about the souls of video game avatars. Made by Disney, it greatly resembles the premise of Disney's (and Pixar's) modern classic 'Toy Story,' in which toys are revealed to have lives and thoughts of their own when no one's around to play with them. Here we learn that when a suburban arcade shuts down for the night, the characters inside all the games cross over into each other's universes to socialize.
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